Draw Run Concept

The Draw is a delayed running concept designed to resemble a passing play before handing the football to the running back. By encouraging pass rushers and linebackers to attack upfield, the offense creates running lanes inside the defensive front. It is especially effective against aggressive defenses that prioritize rushing the quarterback.

Why Draw Works

The offensive line briefly sells pass protection while the quarterback shows pass mechanics before handing the ball to the running back. Defensive linemen widen their rush lanes, linebackers gain depth into pass coverage, and interior running lanes naturally develop.

Best Formations

The Draw is most effective from the Shotgun Formation because the quarterback has time to sell the pass before completing the handoff. It also pairs naturally with spread passing attacks.

Personnel

10 and 11 Personnel both work well. The running back should have patience, vision, and the ability to accelerate quickly once the crease appears.

Try The Interactive Playbook Tool: Draw Run Concept

Draw your own Draw Run Concept concept based play diagram right here using our embedded interactive play designer demo:

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Blocking Responsibilities

  • Offensive line: Sell pass protection briefly, then transition to controlled run blocks without allowing penetration.
  • Running back: Delay for the mesh, receive the handoff, then attack the first vertical crease.
  • Quarterback: Sell the pass with eyes and shoulders before completing the handoff.
  • Receivers: Run convincing pass routes to occupy defensive backs.
  • Tight end: Secure the edge or release according to the play design.

Running Back Read

  1. Be patient through the delay.
  2. Read the interior defensive movement.
  3. Attack the first open crease.
  4. Make one decisive cut if necessary.
  5. Finish downhill.

Defensive Adjustments

Four-Man Rush

Allow defenders to widen before attacking inside.

Blitz Pressure

Abort the delay if penetration destroys the mesh point.

Drop-Eight Coverage

Expect fewer interior lanes and emphasize ball security.

Coaching Points

  • The quarterback must convincingly sell pass.
  • Linemen cannot release into run blocks too early.
  • Running backs stay patient before accelerating.
  • Every receiver runs full-speed pass routes.

Common Youth Mistakes

  • Rushing the handoff.
  • Offensive linemen revealing the play.
  • Running backs bouncing outside unnecessarily.
  • Quarterbacks failing to sell the pass.

Installation Progression

Teach the mesh timing first, then pass-sell mechanics, followed by offensive-line transitions from pass sets into run blocks. Progress through walk-throughs, half-line drills, and full-team practice.

Practice Drill

Run repeated Draw periods against multiple pass-rush looks. Focus on quarterback deception, offensive-line timing, and the running back’s patience before exploding through the hole.

Youth Coaching Tips

Install Draw only after your base passing game is respected. The better your team sells pass, the more effective the Draw becomes.

Why Draw Succeeds

The Draw succeeds because it uses defensive aggression against itself, creating interior running lanes through deception rather than overpowering the defense.